Wednesday, April 2, 2014

On works in progress

Wednesday, April 2, 2014 1
A friend was reticent to post about the game he was working on. This was my response, tapped out on my phone:

never mind the dorks, post that shit. the longer you wait to post anything, the harder it gets, the more precious your work seems to you and then you start making endless excuses and moving goalposts for when it's properly ready to show. I did that shit for years and try very hard to beat the impulse.

because when you post early, and keep posting, people might not pay attention, or they might jeer, but they have a baseline that you are most certainly going to clear, because everyone gets better at what they do. and then one day you'll post something dope becaus you'll have been working hard enough on it, and everyone will be cheering you on because to see the work in progress, even subliminally, gives them some small stake n it getting better. you'll be proud when the work rises above piece of shit status, and so will we, and you might get some decent advice along the way.

or, you could wait until it's "ready to show" (the most impossibly arbitrary distinction, at least among peers) and get really disheartened because everyone cracks on it anyway, even if it is pretty good, because people are selfish at heart, and if they have no stake in something the easiest thing to do is make fun of it and move on. enfranchise them early in the process and you avoid that, as well as avoiding the looming tidal wave of "ready to show people". 

I never expected to be happy about having a smartphone, but brevity is an unexpected payoff.
gausswerks: design reboot. Design by Pocket